
The second house rule took a cue from Savage Worlds, where each increment of the Difficulty was another threshold and +1 degree of success. Refresh 1 pool immediately, by triggering a Drive or highlighting a subplot/personal arc (such as a monologue, added narration, a flashback, etc.) This last one came in handy as a womanizing scoundrel pilot needed to refresh his Shuttle Craft pool, and made a rousing speech about how the team would be welcomed as heroes after the adventure and his private hope for, let's say, leveraging such fame for his benefit.
To reflect this, I made a house rule for Refreshing, where a player can I found it helpful to emphasize the Drives and relationships among the crew members. Up to 4 general pools, Health excluded, by taking a two-hour time-out
Superhuman or legendary effort = 4, 5 points or more *(although, this is weird as combat has a base difficulty of Hit Thresholds which are usually 3)
Difficulty 8 = needs extreme effort for a 50/50, almost impossible. Difficulty 6 = needs effort for a 50/50, a long shot. Activate a skill & roll 1D6 + any effort. ("Hit" in this case is just the shorthand for success/reward) Putting 1 point (effort) or 2 points (extra effort) = bonus info/hits. Put yourself in the right place & "activate" the right skill = Autohit. Am I on the right track? Is this helpful to anyone else? We looked at all the sample characters we could to finally judge what an appropriate number of skill points spread over a particular number of skills "should" look like.Īs the GM, I needed to reword/filter the game's syntax into something more descriptive. When buildling characters, there is some advice as to what numbers mean what, but it's impossible to get a sense of how good a rating of 8 is over 10. "Only 1d6, ever?" is a bit disappointing. Turns out, we are a bit more comfortable with "crunchy," more than we care to admit. Ashen Stars as troubleshooters in space seemed to tick all the boxes. My table wanted "something sci fi", more gritty than a space opera but not complicated, neither. Just finished an Ashen Stars session as the GM, with all of us new to the system and world.